Give it a name and a character. It becomes an ordinary ideology: nations can
adopt it, spread it, and go to war over it.
Trust in the state0.05
Cost of order1.00
Expansion1.00
War effort1.00
Piety0.40
Tolerance0.60
Tie it to a religion and its nations convert to that faith over time.
Enforces the faith0.60
Conviction0.50
Leave empty and they keep ordinary names. Add a form and every nation of this
ideology is named with it — Nera becomes The Communist States of Nera.
Draw one. Nations of this ideology stamp it on their flag instead of the
usual charge. Leave it blank and they keep ordinary emblems.
70%
Tick none and its nations use any colours. Tick some and every flag of this
ideology is built from those alone.
Tick any charge this ideology will never allow on a flag.
Found a religion
A made faith is not just a name. What it holds sacred bends how its nations
grow, fight and earn.
Reveres the sea0.00
Holy war1.00
Industrious1.00
Frugal1.00
Devotion0.50
Its nations expand into these far more cheaply.
Generate a world
Height, temperature and rainfall are generated separately, then the biome
is read off temperature against rainfall — so the belts come out where
you would expect them.
Sea level50%
Landmasses3
Mountains0.50
Temperature0.50
Rainfall0.50
Inland water0.35
lobby------
Nations
God modetoolcitybrush1nationoverdetail6
tick 0 · 0 nations
Click anywhere on land to found a capital, or hit Seed 40.
Each nation takes its 80 travel points from the terrain around it, then
spreads by cheapest path. Scroll to zoom, drag with right mouse or space to pan.Tap land to found a capital, or hit Seed 40.
Drag to pan, pinch to zoom, tap a nation to inspect it.